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Strange Seed

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Devlog

  • Devlog #4: Getting Rejected From Festivals Was So Worth It
    April 30, 2023 by telchior
    1
    #marketing
    June is festival / showcase season, and despite being totally not ready for such things, I really wanted to apply. So we did! Here’s the rough “trailer” we threw together in a couple days: So, t... Continue reading
  • Devlog #3: THIS Is What You Get When a Chicken Loves a Crocodile
    March 14, 2023 by telchior
    1
    #game design
    We built more foundation for our crazy evolution game this month: Functional evolution UI (not pretty, yet) Wrangling creature postures, UVs, and more Figuring out rendering pipelines, lighting, etc E... Continue reading
  • Devlog #2: Transgenically Modified Mutants
    February 28, 2023 by telchior
    1
    #creatures, #ui, #evolution, #inverse kinematics
    In February, we finished: IK animation and ground fitting setup for creatures Shader material layers, allowing parts to have multiple textures and normal maps (see the glorious chicken butt below) Beg... Continue reading
  • Devlog #1: Procedural Madness
    February 25, 2023 by telchior
    1
    #inverse kinematics, #creatures
    Here we are with a brand new project, but we've got past experience in something similar. So it’s going to be a cakewalk, right? Hell no . Procedural animation is hard! Really hard! But let me back... Continue reading
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