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Devlog #4: Getting Rejected From Festivals Was So Worth It
April 30, 2023
by
telchior
1
#marketing
June is festival / showcase season, and despite being totally not ready for such things, I really wanted to apply. So we did! Here’s the rough “trailer” we threw together in a couple days: So, t...
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Devlog #3: THIS Is What You Get When a Chicken Loves a Crocodile
March 14, 2023
by
telchior
1
#game design
We built more foundation for our crazy evolution game this month: Functional evolution UI (not pretty, yet) Wrangling creature postures, UVs, and more Figuring out rendering pipelines, lighting, etc E...
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Devlog #2: Transgenically Modified Mutants
February 28, 2023
by
telchior
1
#creatures, #ui, #evolution, #inverse kinematics
In February, we finished: IK animation and ground fitting setup for creatures Shader material layers, allowing parts to have multiple textures and normal maps (see the glorious chicken butt below) Beg...
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Devlog #1: Procedural Madness
February 25, 2023
by
telchior
1
#inverse kinematics, #creatures
Here we are with a brand new project, but we've got past experience in something similar. So it’s going to be a cakewalk, right? Hell no . Procedural animation is hard! Really hard! But let me back...
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